html5特效代码旋转的星空,首先要设置背景为暗一点的背景色或者图片,例如设置成黑色的背景颜色,然后把代码复制到html文件里,设置下下方JS里的一些设置,如星星的数量、星星移动的范围、星星的大小等,保存后用支持html5的浏览器打开就能看到旋转的星空特效。
<!doctype html> <html> <head> <meta charset="utf-8"> <title>旋转的星空</title> <style type="text/css"> body{background: black;padding: 0;margin: 0; overflow:hidden} .header{margin: 0 auto;width: 100%;height: 100%;background-color: #000;position: relative;} </style> </head> <body> <div class="header"><canvas id="canvas"></canvas></div> <script> var canvas = document.getElementById('canvas'), ctx = canvas.getContext('2d'), w = canvas.width = window.innerWidth, h = canvas.height = window.innerHeight, hue = 217, stars = [], count = 0, maxStars = 3000;//星星数量 var canvas2 = document.createElement('canvas'), ctx2 = canvas2.getContext('2d'); canvas2.width = 100; canvas2.height = 100; var half = canvas2.width / 2, gradient2 = ctx2.createRadialGradient(half, half, 0, half, half, half); gradient2.addColorStop(0.025, '#CCC'); gradient2.addColorStop(0.1, 'hsl(' + hue + ', 61%, 33%)'); gradient2.addColorStop(0.25, 'hsl(' + hue + ', 64%, 6%)'); gradient2.addColorStop(1, 'transparent'); ctx2.fillStyle = gradient2; ctx2.beginPath(); ctx2.arc(half, half, half, 0, Math.PI * 2); ctx2.fill(); // End cache function random(min, max) { if (arguments.length < 2) { max = min; min = 0; } if (min > max) { var hold = max; max = min; min = hold; } return Math.floor(Math.random() * (max - min + 1)) + min; } function maxOrbit(x, y) { var max = Math.max(x, y), diameter = Math.round(Math.sqrt(max * max + max * max)); return diameter / 2; //星星移动范围,值越大范围越小, } var Star = function() { this.orbitRadius = random(maxOrbit(w, h)); this.radius = random(60, this.orbitRadius) / 8; //星星大小 this.orbitX = w / 2; this.orbitY = h / 2; this.timePassed = random(0, maxStars); this.speed = random(this.orbitRadius) / 50000; //星星移动速度 this.alpha = random(2, 10) / 10; count++; stars[count] = this; } Star.prototype.draw = function() { var x = Math.sin(this.timePassed) * this.orbitRadius + this.orbitX, y = Math.cos(this.timePassed) * this.orbitRadius + this.orbitY, twinkle = random(10); if (twinkle === 1 && this.alpha > 0) { this.alpha -= 0.05; } else if (twinkle === 2 && this.alpha < 1) { this.alpha += 0.05; } ctx.globalAlpha = this.alpha; ctx.drawImage(canvas2, x - this.radius / 2, y - this.radius / 2, this.radius, this.radius); this.timePassed += this.speed; } for (var i = 0; i < maxStars; i++) { new Star(); } function animation() { ctx.globalCompositeOperation = 'source-over'; ctx.globalAlpha = 0.5; //尾巴 ctx.fillStyle = 'hsla(' + hue + ', 64%, 6%, 2)'; ctx.fillRect(0, 0, w, h) ctx.globalCompositeOperation = 'lighter'; for (var i = 1, l = stars.length; i < l; i++) { stars[i].draw(); }; window.requestAnimationFrame(animation); } animation(); </script> </body> </html>
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